Jul 09, 2005, 06:55 AM // 06:55
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#1
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Pre-Searing Cadet
Join Date: Jul 2005
Location: kansas, yeah!
Guild: Exiled Heroes [ExHe]
Profession: Mo/W
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The New Expansion
about this new expansion coming out..
does anybody have any idea what its going to have on it?
how about the cost?
what would YOU like to see in the new expansion?
i'd personally like an added profession and added skills for each profession already made
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Jul 09, 2005, 06:57 AM // 06:57
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#2
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Lion's Arch Merchant
Join Date: May 2005
Guild: Work in Progress [WIP]
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New expansion? When? Where?
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Jul 09, 2005, 07:12 AM // 07:12
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#3
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Slated for release for first part of 2006.
Highly unlikely to be more than 2 per year.
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Jul 09, 2005, 08:41 AM // 08:41
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#4
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Frost Gate Guardian
Join Date: May 2005
Location: Pocatello, Idaho
Guild: Team FahQ
Profession: R/Me
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The Summer exapnsion is a free update that will add 2 new explorable areas to the game, add new quests, new bosses and PvP observer mode so you can watch key GvG battles.
The next Chapter will be out in the 1st half of next year and should include new races, skills, missions, pvp options etc. You are nor required to buy the new chapter to keep playing what you already have.
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Jul 09, 2005, 08:50 AM // 08:50
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#5
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Wilds Pathfinder
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Zuggy, was your post opinion or fact? Im only asking cause you said there would be new races, and I really hope thats not the case.
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Jul 09, 2005, 08:53 AM // 08:53
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#6
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wats going on
Join Date: Jan 2005
Location: Trumbull, Connecticut
Guild: Nuclear Launch Detected [Nu]
Profession: W/Mo
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There will be new... character professions. Not necessarily races, but who knows.
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Jul 09, 2005, 08:57 AM // 08:57
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#7
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Frost Gate Guardian
Join Date: May 2005
Location: Pocatello, Idaho
Guild: Team FahQ
Profession: R/Me
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I'm only posting what I've heard from A.net over the months. I'm not saying it's confirmed, but they have said it's a possibility.
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Jul 09, 2005, 08:58 AM // 08:58
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#8
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Netherlands
Guild: The Heroics
Profession: N/Me
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they also said new races
I would love more guildfeatures and new proffesions. And hey new character slots
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Jul 09, 2005, 09:00 AM // 09:00
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#9
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Frost Gate Guardian
Join Date: May 2005
Location: Pocatello, Idaho
Guild: Team FahQ
Profession: R/Me
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If they don't include new character slots, I might take the money and buy another account.
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Jul 09, 2005, 09:03 AM // 09:03
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#10
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Ascalonian Squire
Join Date: Jul 2005
Location: Sacramento, CA
Guild: Warriors of the Emperor
Profession: R/Mo
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I don't really care about new races, but new classes would be great. Also, some other types of weapons for existing classes would be cool to.
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Jul 09, 2005, 10:52 AM // 10:52
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#11
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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new races and new character slots were hinted as possibilities on these forums
also hinted was being able to change how you look
- but not sure if that would be a patch update or expansion
GuildWars Interview
http://www.womengamers.com/interviews/guildwars.php
Quote:
We read player suggestions on fansite forums every day, and players have a lot of great ideas!
One of my personal favorite suggestions is that we provide more options for pets, such as items you can buy them or even the ability to change their color.
Another suggestion is "town clothes," so that when you head into Ascalon City or Lion's Arch you can shake off the dust of combat and don something that is decidedly not armor-like.
What if you were able to purchase the ability to change hair styles and hair colors on existing characters, or even to acquire options for faces, hair styles, and hair colors that are not even available at character creation?
And what about Guild Hall upgrades? Suffice it to say, there are a lot of fun features coming!
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the rest is in the update faq
http://www.guildwars.com/faq/default.html#release
Quote:
If you purchase new chapters, you will gain access to new regions of the world, new skills and abilities, new items, new professions, and much more.
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Jul 09, 2005, 11:25 AM // 11:25
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#12
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Simply dont hurry. If its planned for next year, just wait another month after its out and read the forums to make up your mind.
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Jul 09, 2005, 11:45 AM // 11:45
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#13
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Allowing players more character slots would be wonderful! It isn't as if armor is transferrable (unless you delete/add the same-named character). Weapons and shield are but *shrugs*
Allowing players 8-10 slots would be one of the best non-game oriented things AN could do!
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Jul 09, 2005, 03:24 PM // 15:24
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#14
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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Ninja!! I Want A Ninja Class!!! Katon!!!!!
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Jul 09, 2005, 03:31 PM // 15:31
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#15
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Frost Gate Guardian
Join Date: May 2005
Location: :O
Guild: None atm
Profession: W/Mo
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I want some kind of a stealthy weak armored damage dealer, like an assassin
Of course he would have to be able to Dual wield and have high Critical hit ratios
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Jul 09, 2005, 03:54 PM // 15:54
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#16
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Quote:
Originally Posted by Da Cebuano
Ninja!! I Want A Ninja Class!!! Katon!!!!!
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for the love of god NO.
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Jul 09, 2005, 03:56 PM // 15:56
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#17
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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If they add new proffessions, they will give us new character slots. They wouldn't say "here, have a new class.. too bad you can't play it because your slots are filled!"
I don't really care for new races... I don't know how much sense it would make for a dwarf to be living in ascalon...
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Jul 09, 2005, 04:00 PM // 16:00
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#18
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by Aniewiel
It isn't as if armor is transferrable (unless you delete/add the same-named character). Weapons and shield are but *shrugs*
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Does that work? I wonder if Arena.net meant that or it's a bug.
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Jul 09, 2005, 04:03 PM // 16:03
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#19
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Krytan Explorer
Join Date: May 2005
Location: UK
Guild: Malice Nights [MN]
Profession: A/Me
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It doesn't work, people have tried it.
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Jul 09, 2005, 04:14 PM // 16:14
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#20
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Lion's Arch Merchant
Join Date: May 2005
Guild: Work in Progress [WIP]
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I might be the only one, but I think they shouldn't add any new professions. From what I've seen, the 6 professions already in are pretty well balanced, and in my opinion, adding another profession has the potential to cause a lot more harm than good. I say rebalance what skills there are first, maybe add more, then go from there.
What I'd like to see most is an overhaul of swords, axes, hammers, maybe staves and rods too. One thing I love about my ranger is the bows, having 4 or so different kinds of bows (about 7 actual bows), each one with it's own advantages and drawbacks, it adds another little bit more depth to the strategy. But then my warrior has 3 axes, they all do the same damage (one of which does elemental damage though), they swing at the same speed, don't have any inherent traits, etc. I'd just like to see all the weapons have the same sort of scheme applied.
As for all the people who want an "assassin" or "ninja" class, just come right out and say you want WoW's rogue. Everyone knows it, but nobody says it
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